Combat



Combat is turn-based in that you’ll have to wait for your weapons to recharge, but there’s a lot to manage in real time including your crew members, modules, and ship events.

Battle Stations (A)
When a combat encounter begins (more on how this happens later) you’ll be prompted to place your crew members in four distinct Battle Stations: Weapons (2X), Medical, and Shields. Your crew member’s stats will impact the performance of each of these stations, and they can be hurt while manning them, so informed choices and vigilance in battle are a must.

Target Points (B)
In combat, vessels have certain target points other than the hull that you can focus your weapons on. The ones you can see in the image below represent Shields and Lasers, but we hope to have a good variety of them at launch.

Taking these out will make the task of eliminating enemies that much easier, but they won’t go quietly as these Target Points are automatically repaired over time. Focusing on weapons systems when engaging multiple enemies is a good tactic, though certainly not a universal solution.